Unravel the mysteries of Ravenloft in this dread adventure for the world’s greatest roleplaying gameUnder raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came x all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.A fantasy-horror adventure for characters levels 1 10, Curse of Strahd provides everything a Dungeon Master needs to create an exciting and memorable play experience.Fans of the Dungeons & Dragons Roleplaying Game can have additional adventures in Ravenloft by participating in the D&D Adventurers League organized play program.
Unravel the mysteries of Ravenloft in this dread adventure for the world’s greatest roleplaying gameUnder raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came x all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.A fantasy-horror adventure for characters levels 1 10, Curse of Strahd provides everything a Dungeon Master needs to create an exciting and memorable play experience.Fans of the Dungeons & Dragons Roleplaying Game can have additional adventures in Ravenloft by participating in the D&D Adventurers League organized play program.
Unravel the mysteries of Ravenloft in this dread adventure for the world’s greatest roleplaying gameUnder raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came x all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.A fantasy-horror adventure for characters levels 1 10, Curse of Strahd provides everything a Dungeon Master needs to create an exciting and memorable play experience.Fans of the Dungeons & Dragons Roleplaying Game can have additional adventures in Ravenloft by participating in the D&D Adventurers League organized play program.
Unravel the mysteries of Ravenloft in this dread adventure for the world’s greatest roleplaying gameUnder raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came x all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.A fantasy-horror adventure for characters levels 1 10, Curse of Strahd provides everything a Dungeon Master needs to create an exciting and memorable play experience.Fans of the Dungeons & Dragons Roleplaying Game can have additional adventures in Ravenloft by participating in the D&D Adventurers League organized play program.
Last updated at 06/28/2026 04:52:52
Curse of Strahd
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originally posted on ebay.com
Best Adventure for 5E and Tabletop. Very RP heavy, there is combat(DEADLY COMBAT), in the extreme. Compared to the other adventures this one has a lot of talking and declensions you have to make compared to combat. This is a big sandbox, so your characters could be going into a level 99 area at level 7 if you know what I mean (TPK). Its an amazing world, a demiplane, to play in and become a hero. You could also try Princess Mode or Diplomacy mode, and actually try to help the antogonist, sad story, very interesting twist. The amount of supplemental material the online community has made for this is AMAZING. Lots of extra bits you can add to this adventure
originally posted on ebay.com
Great story, artwork, updated so much from the previous 2 originals which I admire as well being a Ravenloft devotee. Very nice hard cover, lot of new details, maps, characters and role playing options. Even thou I myself stay with my crew in 2nd edition rules for most of the time, this advanture can be well played in other worlds and with various other rules which makes it an excellent piece of work for everyone. Keep up with the great work! Long live Ravenloft!!! Kastelfranko
originally posted on ebay.com
The last campaign I just got of was Curse of Strahd and it took a little over a year using digital resources. This is my first time seeing the physical book. Phenomenal set. Packaged and presented phenomenally. I really appreciate having the adventure book and monster apendix as sepearte pieces. If you are going to run a campaign for the first I think you might feel more comfortable starting out with a premade game (starter set adventure, etc.), and this would be a first "formal" campaign that to DM. The Tarokka cards are pretty good and I like that they have their own box.
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| Format | Paperback |
Curse of Strahd
Free next-day delivery
Dungeons and Dragons: Curse of Strahd Adventure
Delivery between Wed – Thu $6.80
D&D Curse of Strahd
Delivery between Mon – Wed $9.95
Dungeons and Dragons: Curse of Strahd Adventure
Delivery between Tue – Wed $6.80
Dnd D&d Dungeons And Dragons: Curse Of Strahd Adventure
Free delivery
Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
Best Adventure for 5E and Tabletop. Very RP heavy, there is combat(DEADLY COMBAT), in the extreme. Compared to the other adventures this one has a lot of talking and declensions you have to make compared to combat. This is a big sandbox, so your characters could be going into a level 99 area at level 7 if you know what I mean (TPK). Its an amazing world, a demiplane, to play in and become a hero. You could also try Princess Mode or Diplomacy mode, and actually try to help the antogonist, sad story, very interesting twist. The amount of supplemental material the online community has made for this is AMAZING. Lots of extra bits you can add to this adventure
Great story, artwork, updated so much from the previous 2 originals which I admire as well being a Ravenloft devotee. Very nice hard cover, lot of new details, maps, characters and role playing options. Even thou I myself stay with my crew in 2nd edition rules for most of the time, this advanture can be well played in other worlds and with various other rules which makes it an excellent piece of work for everyone. Keep up with the great work! Long live Ravenloft!!! Kastelfranko
The last campaign I just got of was Curse of Strahd and it took a little over a year using digital resources. This is my first time seeing the physical book. Phenomenal set. Packaged and presented phenomenally. I really appreciate having the adventure book and monster apendix as sepearte pieces. If you are going to run a campaign for the first I think you might feel more comfortable starting out with a premade game (starter set adventure, etc.), and this would be a first "formal" campaign that to DM. The Tarokka cards are pretty good and I like that they have their own box.
Great book loads of of characters and places to visit in a dark gothic setting. weather you use the book as intended for the adventure or go off on your own version its a great use for both.
My gaming group currently consists of my roommate, my fiancee and our 10 year old. My roommate is along for the ride and will play whatever I throw at him but my fiancee and 10 year old were clearly getting bored with chasing bandits in The Lost Mine of Phandelver adventure. LMoP had the downfall of not drawing you in with teases to the greater storyline. It starts with a goblin ambush and a frontier town plagued with bandits. Though I loved the idea of a sort of Old West type town in D&D, my girls were not so enthralled. So I bought this. My fiancee loves horror and the kid loves vampires. I chose the first adventure hook offered in the book, having them enter a tavern in Phandalin, the town of LMoP, as a light mist drifts into the night air. Whilst in the tavern, ... MoreMy gaming group currently consists of my roommate, my fiancee and our 10 year old. My roommate is along for the ride and will play whatever I throw at him but my fiancee and 10 year old were clearly getting bored with chasing bandits in The Lost Mine of Phandelver adventure. LMoP had the downfall of not drawing you in with teases to the greater storyline. It starts with a goblin ambush and a frontier town plagued with bandits. Though I loved the idea of a sort of Old West type town in D&D, my girls were not so enthralled. So I bought this. My fiancee loves horror and the kid loves vampires. I chose the first adventure hook offered in the book, having them enter a tavern in Phandalin, the town of LMoP, as a light mist drifts into the night air. Whilst in the tavern, I ran the adventure hook and when they exited later, the mist was now a thick fog, the town of Phandalin was gone and as soon as the tavern door was closed behind them it disappeared as well. They three were now alone on a road in the middle of the forest with a single dilapidated sign pointing West labeled Barovia. From this moment, they were hooked. Anything beyond that would be spoilers so I will just say I have scared them multiple times and we are only just in the town of Barovia, at the beginning of the book, and they are LOVING it! This adventure is so apart from any other I have read or run and has a lot of amazing moments. The writing is superb and it ACTUALLY approaches the entire adventure as if the DM were running D&D for the first time, which I like. A plethora of useful tips, hints and information is provided here the level of which is rarely found in other published adventures. I am thoroughly impressed and cant wait to see how my group's story unfolds.
The Storm Giants have lost their social identity and their leaders are missing. The people of Faerun suffer the predations caused by their dead lock. Will you answer the call of the Storm Kings Thunder
I got this for my boyfriend who loves all things DnD. He is absolutely in love with it. He uses the the DM screen for every session, whether its related to this campaign or his homebrew. He isn't quite sure what to think about the Tarokka cards yet because we haven't started the campaign in earnest, but the packaging, presentation, and quality of the materials are all excellent.
No idea why they chose to make this book with a soft cover. That makes it prone to bending and warping. I like the tarokka deck, as its bigger than the original. They add postcards for some reason but they're kinda boring and I don't know anyone who sends postcards anymore. The dm screen and the box is about all that is good. They should've put an alternate hard cover copy of the book inside instead, making it worth the price.
This still is my favorite D&D adventure of all time. When DMing this, I recommend selecting the tarot option instead of letting it be random. Some of the game setups aren't as fun so pick one that seems fun to you.
First module I've ever bought. After reading through I'm excited to run it. Definite replayability, and at a glance looks like a good balance between role-play and combat.The only negative I can see are a few spelling mistakes and for some reason they kind of put the maps out of order meaning I'll be doing a lot of flipping back and forth through pages. Not really a major problem or like an inconvenience.
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