
The Golden Order has been broken. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between. In the Lands Between ruled by Queen Marika the Eternal, the Elden Ring, the source of the Erdtree, has been shattered. Marika's offspring, demigods all, claimed the shards of the Elden Ring known as the Great Runes, and the mad taint of their newfound strength triggered a war: The Shattering. A war that meant abandonment by the Greater Will. And now the guidance of grace will be brought to the Tarnished who were spurned by the grace of gold and exiled from the Lands Between. Ye dead who yet live, your grace long lost, follow the path to the Lands Between beyond the foggy sea to stand before the Elden Ring. And become the Elden Lord.
The Golden Order has been broken. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between. In the Lands Between ruled by Queen Marika the Eternal, the Elden Ring, the source of the Erdtree, has been shattered. Marika's offspring, demigods all, claimed the shards of the Elden Ring known as the Great Runes, and the mad taint of their newfound strength triggered a war: The Shattering. A war that meant abandonment by the Greater Will. And now the guidance of grace will be brought to the Tarnished who were spurned by the grace of gold and exiled from the Lands Between. Ye dead who yet live, your grace long lost, follow the path to the Lands Between beyond the foggy sea to stand before the Elden Ring. And become the Elden Lord.
The Golden Order has been broken. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between. In the Lands Between ruled by Queen Marika the Eternal, the Elden Ring, the source of the Erdtree, has been shattered. Marika's offspring, demigods all, claimed the shards of the Elden Ring known as the Great Runes, and the mad taint of their newfound strength triggered a war: The Shattering. A war that meant abandonment by the Greater Will. And now the guidance of grace will be brought to the Tarnished who were spurned by the grace of gold and exiled from the Lands Between. Ye dead who yet live, your grace long lost, follow the path to the Lands Between beyond the foggy sea to stand before the Elden Ring. And become the Elden Lord.
The Golden Order has been broken. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between. In the Lands Between ruled by Queen Marika the Eternal, the Elden Ring, the source of the Erdtree, has been shattered. Marika's offspring, demigods all, claimed the shards of the Elden Ring known as the Great Runes, and the mad taint of their newfound strength triggered a war: The Shattering. A war that meant abandonment by the Greater Will. And now the guidance of grace will be brought to the Tarnished who were spurned by the grace of gold and exiled from the Lands Between. Ye dead who yet live, your grace long lost, follow the path to the Lands Between beyond the foggy sea to stand before the Elden Ring. And become the Elden Lord.
Last updated at 03/21/2026 22:25:44
Elden Ring preowned
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Elden Ring (Xbox Series X, Xbox One) [Pre-Owned]
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Elden Ring preowned
Delivery $9.95
Elden Ring - Xbox One
Delivery $5.95
originally posted on fanatical.com
After rave reviews and impressive videos, screenshots, and Game of the Year hype I decided to try this game out especially seeing it was on sale. Having beaten Dark Souls II about 6 years previously I felt right at home with the combat but the world around was a whole new experience. Massive world and incredible visuals. The most gigantic and terrifying bosses you have ever seen. It's all a dream come true for serious gamers. As soon as I started with the character creation all I could think of was how I was going to regret it later. Afterall you know that in a souls game you want to explore and experiment before taking a character too seriously. You want to create the ultimate build or end up in the dog house. This is all part of the fun. No longer are we playing ... MoreAfter rave reviews and impressive videos, screenshots, and Game of the Year hype I decided to try this game out especially seeing it was on sale. Having beaten Dark Souls II about 6 years previously I felt right at home with the combat but the world around was a whole new experience. Massive world and incredible visuals. The most gigantic and terrifying bosses you have ever seen. It's all a dream come true for serious gamers. As soon as I started with the character creation all I could think of was how I was going to regret it later. Afterall you know that in a souls game you want to explore and experiment before taking a character too seriously. You want to create the ultimate build or end up in the dog house. This is all part of the fun. No longer are we playing Adventure on the Atari 2600 where your character is a block. Did not take long to see my face kicked in and my ego bruised just in the first few minutes. I'm having a blast. The open world, gameplay, and everything you wanted in a souls game that could make it perfect. Being a gamer for over 40 decades this is an exciting time to be alive. I was expecting a good souls game and instead I am witnessing the ultimate gaming experience. From Ultima to Baldurs Gate to Final Fantasy VII to Morrowind to every RPG I have ever played I think this is the most mind blowing experience yet!
originally posted on fanatical.com
For people new to the genre of Soulsbornering, I would say this is the best place to start; never has a FromSoft game been so friendly to the user experience, WITHOUT compromising on the core appeals of the game in challenge and variety. For people who are already familiar with the series, Elden Ring has a lot of the DNA from Dark Souls 3 in how it's constructed, except this game does what is present in DS3 in a much better manner. Spells actually hit hard, all of the different diciplines feel usable, and all of them are given a greater amount of mechanically interesting spells, even if some are a bit fiddly. The open world design of 1 and 2 has returned like a rubberbanding kart-racer, and the world of Elden Ring has the freeform spark of 1 and 2 again, but with ... MoreFor people new to the genre of Soulsbornering, I would say this is the best place to start; never has a FromSoft game been so friendly to the user experience, WITHOUT compromising on the core appeals of the game in challenge and variety. For people who are already familiar with the series, Elden Ring has a lot of the DNA from Dark Souls 3 in how it's constructed, except this game does what is present in DS3 in a much better manner. Spells actually hit hard, all of the different diciplines feel usable, and all of them are given a greater amount of mechanically interesting spells, even if some are a bit fiddly. The open world design of 1 and 2 has returned like a rubberbanding kart-racer, and the world of Elden Ring has the freeform spark of 1 and 2 again, but with the emphasis on visual fidelity that 3, BB and Sekiro brought to the table. I would say this has both the sharpest visuals of the series, and some of the most striking aesthetics as well. Jumping and crouching has made the level designers at FromSoft froth at the mouth with Artistic Rage and the exploration has improved significantly as a result. Whilst not every corner and divot in the map has something to behold as a reward, they do their darnedest to seem like it. Ways to get around the map feel much more freeform in both the macro of field traversal and the micro of dungeon-crawling. These abilities enhance combat as well by allowing for extra moves that you can perform with every weapon, which is always a good thing. Another combat enhancement comes in the form of Posture, courtesy of Sekiro development experience; hit someone in general enough, or hard enough, and they'll be posture-broken, allowing for riposte and counter damage opportunities. Damn near everyone is vulnerable to a bad back. Ashes of War, formerly Weapon Arts, add special abilities to your weapon, and can be applied freely, at any time or place, to the majority of weapons. Most importantly, you actually might want to use them this time! They don't suck! In fact, they've been treated as nicely as the magic options, allowing for tons of mechanical variance, AND simultaneously serve to infuse your weapons with elements and scaling. Tasty. Horse. Goat-horse, rather. For a first shot at horseback combat, I feel like FromSoft just got it nearly completely right in one. Nimble, manoeuvrable, speedy, has a double jump, has a separate health pool that is healed both by his horse-berries AND your flask, and most importantly he believes in your merits. Completely serious, he would probably actively cheer you on in combat if not for being a goat-horse. There are so many good qualities about ER that make it something I'll always come back to, like 1 and 2 (I don't hate 3, but I replay it the same way I replay Mass Effect 1: mainly out of respect for the series rather than it being uniquely good at something). Even the character creation feels like it's been improved, making good looking characters of any sort is really easy, if a little unintuitive by FromSoft tradition. I will say that the one gripe that I will not let slide is the armour. FromSoft games are well-known to some degree as having armour that operates somewhat equally as fashion as well as protection. Looking good above all else is the name of the game, and Elden Eing is no slouch in this legacy. However, like DS3, Elden Ring has also forgotten that armour is meant to provide protection. Sure, it technically does provide damage reduction, but if you go back to DS1, heavy armours in that game make you genuinely feel like you're hewn from stone and as resilient as the earth itself. Here, and in DS3, you get roughly the same experience with heavy and light armours: Flinch City, wtch your footing. This wouldn't be so bad if the damage reduction was substantial, or proportional to the damage dealt across the game. It is not. If you aren't using heavy armour by the endgame areas, you're going to feel severely disadvantaged. Even then, enemies do so much damage at that point that heavy armours don't feel as tanky as they should be. If you roll like a champion, this doesn't really affect you, but then why have heavy armour if you're only meant to roll, right? DS1 and 2 had some dresses and robes as an option for armour, yet I don't have complaints with how the armor holds up in those games. You know the biggest reason? Upgrades. You could upgrade your armour. That meant light armours could have comparable defence to heavier armours, at least their less upgraded forms. That's good! It's part of the fun that you can invest into your dumb loincloth so that it deflects hits like it was a steel plate. It also meant heavy armour would become super powerful in the same vein. Despite my gripes with FromSoft and their decision to remove positive complexity from armour, that is a minor gripe about an otherwise gorgeous and delicious cake. One of the strawberries atop tastes funky, but it won't give you food poisoning. Please dig in.
originally posted on fanatical.com
Another explosive entry into the 'Souls-borne' series of games from From Software: Elden Ring pits the player against an immense open world filled with many foes to fell and friends to aid you in your quest to discover the cryptic past of the lands you roam and become more powerful. The world is massive. Every time you feel you've covered a good amount of ground and begin to think "damn, this is big", you'll discover more lands to trek across and dungeons to delve. Gameplay will be largely familiar to people returning from other From Soft titles but with some Quality of Life improvements and intricacies to keep things fresh. Enemies are numerous and threatening but will at times reward the player with replenishing their healing items so one needn't rest so often ... MoreAnother explosive entry into the 'Souls-borne' series of games from From Software: Elden Ring pits the player against an immense open world filled with many foes to fell and friends to aid you in your quest to discover the cryptic past of the lands you roam and become more powerful. The world is massive. Every time you feel you've covered a good amount of ground and begin to think "damn, this is big", you'll discover more lands to trek across and dungeons to delve. Gameplay will be largely familiar to people returning from other From Soft titles but with some Quality of Life improvements and intricacies to keep things fresh. Enemies are numerous and threatening but will at times reward the player with replenishing their healing items so one needn't rest so often while busy exploring. Bosses are, as would be expected, exceptionally well designed. Things will hit like a truck and the game will not hold your hand but the payoff for overcoming each obstacle becomes all the more rewarding. That all said, I want to love this game but the unfortunate programming holding it in the shambled state that it's in (as of writing) holds me back greatly from recommending it more. Many players, myself included, experience a tremendous amount of crashes/lag/stuttering that makes playing the game a very frustrating experience and not just from the difficulty. In my own experience, I can have instances of being able to play for a few hours without much issue, but other times I may only be able to walk about for 5 or so minutes before experiencing a crash. No error code or any help for troubleshooting the cause. Many are quick to point the finger at the unforunate use of Easy Anticheat as the DRM but it seems inconclusive where the real fault of these many issues lies. If you're lucky enough to find few problems with the game in the current state, all the more power to you, but consider yourself lucky as there are many who have been vocal about the poor programming that makes even keeping the game running a bigger challenge than actually playing it. If in future these issues subside with patches addressing them, I'd be happy to rate the game higher and recommend it more. In the meantime, however, I still plan to enjoy the game when I can, it's just a matter of how much the game will work with me on that.
| General | |
| Genre | Action RPG |
| Platform | Microsoft Xbox One, Microsoft Xbox Series X |
| Game | |
| Release Date | 25 February 2022 |
Elden Ring preowned
Delivery $9.95
Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
Elden Ring (Xbox Series X, Xbox One) [Pre-Owned]
Delivery between Tue – Wed $5.15
Elden Ring preowned
Delivery $9.95
Elden Ring - Xbox One
Delivery $5.95
After rave reviews and impressive videos, screenshots, and Game of the Year hype I decided to try this game out especially seeing it was on sale. Having beaten Dark Souls II about 6 years previously I felt right at home with the combat but the world around was a whole new experience. Massive world and incredible visuals. The most gigantic and terrifying bosses you have ever seen. It's all a dream come true for serious gamers. As soon as I started with the character creation all I could think of was how I was going to regret it later. Afterall you know that in a souls game you want to explore and experiment before taking a character too seriously. You want to create the ultimate build or end up in the dog house. This is all part of the fun. No longer are we playing ... MoreAfter rave reviews and impressive videos, screenshots, and Game of the Year hype I decided to try this game out especially seeing it was on sale. Having beaten Dark Souls II about 6 years previously I felt right at home with the combat but the world around was a whole new experience. Massive world and incredible visuals. The most gigantic and terrifying bosses you have ever seen. It's all a dream come true for serious gamers. As soon as I started with the character creation all I could think of was how I was going to regret it later. Afterall you know that in a souls game you want to explore and experiment before taking a character too seriously. You want to create the ultimate build or end up in the dog house. This is all part of the fun. No longer are we playing Adventure on the Atari 2600 where your character is a block. Did not take long to see my face kicked in and my ego bruised just in the first few minutes. I'm having a blast. The open world, gameplay, and everything you wanted in a souls game that could make it perfect. Being a gamer for over 40 decades this is an exciting time to be alive. I was expecting a good souls game and instead I am witnessing the ultimate gaming experience. From Ultima to Baldurs Gate to Final Fantasy VII to Morrowind to every RPG I have ever played I think this is the most mind blowing experience yet!
For people new to the genre of Soulsbornering, I would say this is the best place to start; never has a FromSoft game been so friendly to the user experience, WITHOUT compromising on the core appeals of the game in challenge and variety. For people who are already familiar with the series, Elden Ring has a lot of the DNA from Dark Souls 3 in how it's constructed, except this game does what is present in DS3 in a much better manner. Spells actually hit hard, all of the different diciplines feel usable, and all of them are given a greater amount of mechanically interesting spells, even if some are a bit fiddly. The open world design of 1 and 2 has returned like a rubberbanding kart-racer, and the world of Elden Ring has the freeform spark of 1 and 2 again, but with ... MoreFor people new to the genre of Soulsbornering, I would say this is the best place to start; never has a FromSoft game been so friendly to the user experience, WITHOUT compromising on the core appeals of the game in challenge and variety. For people who are already familiar with the series, Elden Ring has a lot of the DNA from Dark Souls 3 in how it's constructed, except this game does what is present in DS3 in a much better manner. Spells actually hit hard, all of the different diciplines feel usable, and all of them are given a greater amount of mechanically interesting spells, even if some are a bit fiddly. The open world design of 1 and 2 has returned like a rubberbanding kart-racer, and the world of Elden Ring has the freeform spark of 1 and 2 again, but with the emphasis on visual fidelity that 3, BB and Sekiro brought to the table. I would say this has both the sharpest visuals of the series, and some of the most striking aesthetics as well. Jumping and crouching has made the level designers at FromSoft froth at the mouth with Artistic Rage and the exploration has improved significantly as a result. Whilst not every corner and divot in the map has something to behold as a reward, they do their darnedest to seem like it. Ways to get around the map feel much more freeform in both the macro of field traversal and the micro of dungeon-crawling. These abilities enhance combat as well by allowing for extra moves that you can perform with every weapon, which is always a good thing. Another combat enhancement comes in the form of Posture, courtesy of Sekiro development experience; hit someone in general enough, or hard enough, and they'll be posture-broken, allowing for riposte and counter damage opportunities. Damn near everyone is vulnerable to a bad back. Ashes of War, formerly Weapon Arts, add special abilities to your weapon, and can be applied freely, at any time or place, to the majority of weapons. Most importantly, you actually might want to use them this time! They don't suck! In fact, they've been treated as nicely as the magic options, allowing for tons of mechanical variance, AND simultaneously serve to infuse your weapons with elements and scaling. Tasty. Horse. Goat-horse, rather. For a first shot at horseback combat, I feel like FromSoft just got it nearly completely right in one. Nimble, manoeuvrable, speedy, has a double jump, has a separate health pool that is healed both by his horse-berries AND your flask, and most importantly he believes in your merits. Completely serious, he would probably actively cheer you on in combat if not for being a goat-horse. There are so many good qualities about ER that make it something I'll always come back to, like 1 and 2 (I don't hate 3, but I replay it the same way I replay Mass Effect 1: mainly out of respect for the series rather than it being uniquely good at something). Even the character creation feels like it's been improved, making good looking characters of any sort is really easy, if a little unintuitive by FromSoft tradition. I will say that the one gripe that I will not let slide is the armour. FromSoft games are well-known to some degree as having armour that operates somewhat equally as fashion as well as protection. Looking good above all else is the name of the game, and Elden Eing is no slouch in this legacy. However, like DS3, Elden Ring has also forgotten that armour is meant to provide protection. Sure, it technically does provide damage reduction, but if you go back to DS1, heavy armours in that game make you genuinely feel like you're hewn from stone and as resilient as the earth itself. Here, and in DS3, you get roughly the same experience with heavy and light armours: Flinch City, wtch your footing. This wouldn't be so bad if the damage reduction was substantial, or proportional to the damage dealt across the game. It is not. If you aren't using heavy armour by the endgame areas, you're going to feel severely disadvantaged. Even then, enemies do so much damage at that point that heavy armours don't feel as tanky as they should be. If you roll like a champion, this doesn't really affect you, but then why have heavy armour if you're only meant to roll, right? DS1 and 2 had some dresses and robes as an option for armour, yet I don't have complaints with how the armor holds up in those games. You know the biggest reason? Upgrades. You could upgrade your armour. That meant light armours could have comparable defence to heavier armours, at least their less upgraded forms. That's good! It's part of the fun that you can invest into your dumb loincloth so that it deflects hits like it was a steel plate. It also meant heavy armour would become super powerful in the same vein. Despite my gripes with FromSoft and their decision to remove positive complexity from armour, that is a minor gripe about an otherwise gorgeous and delicious cake. One of the strawberries atop tastes funky, but it won't give you food poisoning. Please dig in.
Another explosive entry into the 'Souls-borne' series of games from From Software: Elden Ring pits the player against an immense open world filled with many foes to fell and friends to aid you in your quest to discover the cryptic past of the lands you roam and become more powerful. The world is massive. Every time you feel you've covered a good amount of ground and begin to think "damn, this is big", you'll discover more lands to trek across and dungeons to delve. Gameplay will be largely familiar to people returning from other From Soft titles but with some Quality of Life improvements and intricacies to keep things fresh. Enemies are numerous and threatening but will at times reward the player with replenishing their healing items so one needn't rest so often ... MoreAnother explosive entry into the 'Souls-borne' series of games from From Software: Elden Ring pits the player against an immense open world filled with many foes to fell and friends to aid you in your quest to discover the cryptic past of the lands you roam and become more powerful. The world is massive. Every time you feel you've covered a good amount of ground and begin to think "damn, this is big", you'll discover more lands to trek across and dungeons to delve. Gameplay will be largely familiar to people returning from other From Soft titles but with some Quality of Life improvements and intricacies to keep things fresh. Enemies are numerous and threatening but will at times reward the player with replenishing their healing items so one needn't rest so often while busy exploring. Bosses are, as would be expected, exceptionally well designed. Things will hit like a truck and the game will not hold your hand but the payoff for overcoming each obstacle becomes all the more rewarding. That all said, I want to love this game but the unfortunate programming holding it in the shambled state that it's in (as of writing) holds me back greatly from recommending it more. Many players, myself included, experience a tremendous amount of crashes/lag/stuttering that makes playing the game a very frustrating experience and not just from the difficulty. In my own experience, I can have instances of being able to play for a few hours without much issue, but other times I may only be able to walk about for 5 or so minutes before experiencing a crash. No error code or any help for troubleshooting the cause. Many are quick to point the finger at the unforunate use of Easy Anticheat as the DRM but it seems inconclusive where the real fault of these many issues lies. If you're lucky enough to find few problems with the game in the current state, all the more power to you, but consider yourself lucky as there are many who have been vocal about the poor programming that makes even keeping the game running a bigger challenge than actually playing it. If in future these issues subside with patches addressing them, I'd be happy to rate the game higher and recommend it more. In the meantime, however, I still plan to enjoy the game when I can, it's just a matter of how much the game will work with me on that.
I'm a fairly recent FromSoft fan - Sekiro was my first game, and I fell in love with it in a way I have with few games over the years. Tried Dark Souls 3 next, and while I liked it enough to beat it, it wasn't as memorable to me personally. Elden Ring was a bit of a gamble, since it obviously leans closer to DS3 than Sekiro, but I'm glad I took that risk! After 85 hours of getting absolutely absorbed in it to the point where I have now completed all the achievements (save-scummed the alternate endings, sue me), I agree it is worth the hype, though with a few significant flaws. The open world is a huge upgrade to the linearity of DS3. So much content packed into this game, and all of it at least good. Unfortunately, there is a decent range in the quality of said ... MoreI'm a fairly recent FromSoft fan - Sekiro was my first game, and I fell in love with it in a way I have with few games over the years. Tried Dark Souls 3 next, and while I liked it enough to beat it, it wasn't as memorable to me personally. Elden Ring was a bit of a gamble, since it obviously leans closer to DS3 than Sekiro, but I'm glad I took that risk! After 85 hours of getting absolutely absorbed in it to the point where I have now completed all the achievements (save-scummed the alternate endings, sue me), I agree it is worth the hype, though with a few significant flaws. The open world is a huge upgrade to the linearity of DS3. So much content packed into this game, and all of it at least good. Unfortunately, there is a decent range in the quality of said content, but that's bound to happen in a game this large. I loved exploring the world, and I felt rewarded for it in a way no other open world game has so far. The main bosses are generally good. They were great in the first 1/2 or 2/3, with the last 1/3 seeming like the devs were afraid the game would be too easy for FromSoft vets, so they pulled out as much BS as they could. A few of the late-game bosses are unfortunately marred with a bit too much nastiness that pushes those fights from hard-yet-engaging to frustrating-and-unsatisfying. That being said, the majority were still amazingly fun, even if a few of them were soured. Other enemy quality is much more hit-or-miss. I found myself running through more and more of the later areas just because too many of the enemies would be fast/long-range/large groups/whatever just to get on my nerves. It's a shame, since some of the later areas are the most interesting visually, but I didn't take the time to dwell there because it wasn't worth getting ambushed by 4+ creatures again. Combat and movement are a solid improvement on the DS3 formula, but unfortunately it is still derivative of DS3. I was really hoping, after the amazing system they had in Sekiro, they'd take more cues from that, but it was not to be I suppose. Horse-riding is a much-needed quality-of-life improvement, along with jumping and excellent weapon variety. Customizable weapon skills are also a great addition. I didn't get to try out sorceries yet, but the incantations were pretty diverse and spectacular, though I found later ones to be weaker generally than the earlier ones. All-in-all, definitely worth it. Best open-world game I've played perhaps ever. Sekiro is still my favorite due to the better combat system and more consistent boss quality, but ER has it left behind in miles as far as variety in all forms are concerned, whether that be enemies, weapons, or locations. Fans of Dark Souls 3 especially won't be disappointed.
Starting with what I did NOT like. I cleared most of the bosses in the game and they ended up getting repetitive, some bosses feel like they were used at least 5 if not more times. Open world in general isn't something I really care about so I didn't like that very much either. I found myself wandering around finding nothing and having no idea where to go. At least previous games you only had so many paths so this wasn't an issue. Horse was meh. It was neat to be able to climb up things, but a ladder would have been just fine. Also to me it controlled horribly and even in situations where I was probably supposed to use the horse in a fight I found myself avoiding it. What I did like. The main bosses and the first time you encountered bosses was usually a great ... MoreStarting with what I did NOT like. I cleared most of the bosses in the game and they ended up getting repetitive, some bosses feel like they were used at least 5 if not more times. Open world in general isn't something I really care about so I didn't like that very much either. I found myself wandering around finding nothing and having no idea where to go. At least previous games you only had so many paths so this wasn't an issue. Horse was meh. It was neat to be able to climb up things, but a ladder would have been just fine. Also to me it controlled horribly and even in situations where I was probably supposed to use the horse in a fight I found myself avoiding it. What I did like. The main bosses and the first time you encountered bosses was usually a great experience. Having played DS1 and DS3 it was expected that I would get destroyed on my first attempts at a boss, but steadily saw myself improve. Toward the end of the game I was really in the swing of things and most bosses only took about 5 tries, but they were always fun to see. This actually does bring up a negative, I one shot multiple bosses so the whole experience of improving was gone, not to mention missing some of the crazy fights I saw other people do. I understand not being able to repeat bosses, but for me one shotting a boss is actually pretty disappointing knowing you won't be able to see the whole fight unless you play ng+ or start a new character.
I expect the people that read this review to have never experienced the Kingdoms of Miyazaki, for if you have ever been a Chosen Undead, a Bearer of the Curse, an Ashen one, or a Hunter, then you know what awaites you in the lands between young Tarnished. Try finger, But Hole. To everyone else, this experience shall be unlike any other. A harrowing adventure into an open world game, where even the pottery may kill you. Make no mistake, This is a Soulsborne Game, and you will die over and over again, but Fromsoftware have created masterpiece after Masterpiece and this time they finally created a way for everyone to enjoy it. The story appears to be a simple sidequest that snowballs into a much larger issue. The gameplay, for beginners can be a bit tricky. You will ... MoreI expect the people that read this review to have never experienced the Kingdoms of Miyazaki, for if you have ever been a Chosen Undead, a Bearer of the Curse, an Ashen one, or a Hunter, then you know what awaites you in the lands between young Tarnished. Try finger, But Hole. To everyone else, this experience shall be unlike any other. A harrowing adventure into an open world game, where even the pottery may kill you. Make no mistake, This is a Soulsborne Game, and you will die over and over again, but Fromsoftware have created masterpiece after Masterpiece and this time they finally created a way for everyone to enjoy it. The story appears to be a simple sidequest that snowballs into a much larger issue. The gameplay, for beginners can be a bit tricky. You will start the game confused and it will slam you into a wall, HARD. afterwards you will need to pick up the pieces, and there will be a way down into a hole. Go there to learn the game, trust me. If you cant beat someone, stop trying...go fight something you can beat and level up, then come back and destroy the thing you got stuck on. The graphics to the game are gorgeous. In some places there are stunning views ahead. The creatures you fight are fleshed out really well, and this is the first Fromsoftware Souls game where jumping was a simple Button press. The difficulty is up there, but now you have several ways to make the game easier. From ghost summons that cost you naught but a little magic from your vial, to being able to summon randoms or friends into your world, thos game has beed made with you in mind....yes you, the one who complains that darksouls was too hard...yea, elden ring can be easier....or harder if you allow it to be. So in all, from 1-10, I would give Elden Ring 10/10 For Ashen Ones, Hunters, Bearers, and Chosen Undead 9/10 for those seeking a game worthy of its pricetag in length and quality. 8/10 For everyone thats cautious about a fromsoft game after playing Sekiro 5/10 for those that hate the challenges of Souls games. 1/10 for Dog
Honestly didn't expect much out of Elden Ring besides more Souls gameplay. Boy was I blown away. You start off with an improved character creator. Not too different than DS3 or Bloodborne's, but at the same time small improvements add up to a much nicer looking design and more realistic looking faces. And while the class options are all largely the same as DS3's, they all look and feel new and unique with their creative designs (special mention for the Prisoner). Getting into the actual game, the basic gameplay largely is "new Dark Souls", with a variety of quality of life changes. The world really is stunning; when you first witness it emerging from the cave it looks vast, and that view is only the tip of the iceberg. While the graphics are about as detailed as any ... MoreHonestly didn't expect much out of Elden Ring besides more Souls gameplay. Boy was I blown away. You start off with an improved character creator. Not too different than DS3 or Bloodborne's, but at the same time small improvements add up to a much nicer looking design and more realistic looking faces. And while the class options are all largely the same as DS3's, they all look and feel new and unique with their creative designs (special mention for the Prisoner). Getting into the actual game, the basic gameplay largely is "new Dark Souls", with a variety of quality of life changes. The world really is stunning; when you first witness it emerging from the cave it looks vast, and that view is only the tip of the iceberg. While the graphics are about as detailed as any other Fromsoft game, it looks simply amazing due to the vibrant lighting and generally meticulous world design. The combat, central to these games, is as great as you'd expect and even has some improvements. It's now much easier and more viable to infuse your weapon with various damage types, and you can simultaneously change its weapon skill to match your playstyle. Due to the open world, one can tackle dungeons in the order they choose, and can also often progress to new subcontinents in multiple ways. This helps players put off harder encounters until later, which is helpful with some of the bosses being absurdly difficult.
Straight to the point for why this isn't a 5 star. The only thing NOT thought out was a pre setting for controls if purchased for a PC. I didn't really care because I opted to connect one of my extra Xbox controllers to my PC, but OH BOY was this a puzzle in itself to configure without it. it was pretty confusing trying to find which buttons were suppose to do what initially, especially since the game opted for Controller input rather than PC buttons input, It was way too odd and unexpected, reason: well I bought it for PC. I can see why people left negative reviews for this issue, and also because they were never able to "Get Good" but anything less than 3 just doesn't make sense for any excuse they would come up with. Now the Real Review This game is the BEST ... MoreStraight to the point for why this isn't a 5 star. The only thing NOT thought out was a pre setting for controls if purchased for a PC. I didn't really care because I opted to connect one of my extra Xbox controllers to my PC, but OH BOY was this a puzzle in itself to configure without it. it was pretty confusing trying to find which buttons were suppose to do what initially, especially since the game opted for Controller input rather than PC buttons input, It was way too odd and unexpected, reason: well I bought it for PC. I can see why people left negative reviews for this issue, and also because they were never able to "Get Good" but anything less than 3 just doesn't make sense for any excuse they would come up with. Now the Real Review This game is the BEST Souls Game I have ever played, I have played them all. the most recent "Darksouls 3: I have 600 hours +" currently on 340 hours on Elden Ring and I do not regret it. one thing everyone needs to keep in mind when playing is to take into consideration the level caps. once you pass a tier you might come across more difficult invasions. I really hope they release DLC's for this game. Hopefully One for ever ending, for the sake of their stories, that would be insane! I would buy all of them. Funny story actually Pre ordered this game on steam, was so busy with work that I forgot, re purchased it on Best Buy and gave the code away to someone else after I realized I bought it twice.
I got to level 140 with the best armour in the game and still got 1- shotted by every enemy in the last areas of the game. I spent hundreds of hours grinding through, repeating the same task over and over again to collect runes, of which you must spend hundreds of thousands in the late game to level up, only to get killed by some tiny stone gargoyle. The soul crushing thing is, the enemies level up to your level. So even when you "get good" as the fans say, you are still no match for the baddies. The story is interesting, if you Google it, because you would have no idea whats going on if you didn't. There are no quests to follow unless you happen to stumble across an almost invisible NPC out in the wilderness who will tell you something cryptic, which is actually a ... MoreI got to level 140 with the best armour in the game and still got 1- shotted by every enemy in the last areas of the game. I spent hundreds of hours grinding through, repeating the same task over and over again to collect runes, of which you must spend hundreds of thousands in the late game to level up, only to get killed by some tiny stone gargoyle. The soul crushing thing is, the enemies level up to your level. So even when you "get good" as the fans say, you are still no match for the baddies. The story is interesting, if you Google it, because you would have no idea whats going on if you didn't. There are no quests to follow unless you happen to stumble across an almost invisible NPC out in the wilderness who will tell you something cryptic, which is actually a quest, but what they say isn't saved anywhere. There's no quest log. You literally have to make notes or Google everything to even know what to do. It's so annoying. The bosses are quite enjoyable though. You feel like all your hours of grinding have actually paid off when you face one. There's only 1 safe area in the game so there's no relaxing roaming around looking for loot like in most RPGs. You will be sprinting around on your horse trying to grab whatever you can before getting killed by giant birds or immensely powerful feral dogs and rats. It's a stressful, horrible game that tried too hard to be the most difficult game ever made and succeeded.
FROM Software has shown how open world games should be done in creating yet another masterpiece. Not since the legend of Zelda breath of the wild has an open world video game inspired curiosity and wonderment like this. You never know what you will see next and the map keeps going and going. Entire massive areas could be skipped if you aren’t careful. Scouring the map is rewarded as there is an abundance of content unlike any other game. Everything is immaculate: the level design, the enemy design, the art, the music, the feel of combat. There are a million ways to play with different weapons, armor sets, magical abilities. You really make this game your own, and everybody’s experience will be a little different. George RR Martin’s world building creates an engaging ... MoreFROM Software has shown how open world games should be done in creating yet another masterpiece. Not since the legend of Zelda breath of the wild has an open world video game inspired curiosity and wonderment like this. You never know what you will see next and the map keeps going and going. Entire massive areas could be skipped if you aren’t careful. Scouring the map is rewarded as there is an abundance of content unlike any other game. Everything is immaculate: the level design, the enemy design, the art, the music, the feel of combat. There are a million ways to play with different weapons, armor sets, magical abilities. You really make this game your own, and everybody’s experience will be a little different. George RR Martin’s world building creates an engaging story with history that can be felt. When you play this game, you are transported into his and Miyazaki’s imagination, and can easily be lost for hours. Elden ring is loaded to the brim with secrets and discovery that will make you feel more rewarded than any other video game. The learning curve is steep but breaking through that difficulty or frustration is oh so satisfying. While still very challenging, this game is more accessible than other Souls like games in that you don’t have to face every enemy at a given time. You can simply explore elsewhere and come back even stronger and easily whup the foul beast that was giving you trouble earlier. The plenitude of magic in this game also provides an easier route to tackling some of the more difficult foes in the game. If you’re even slightly curious, give this game a shot because there’s nothing else like it.
| General | |
| Genre | Action RPG |
| Platform | Microsoft Xbox One, Microsoft Xbox Series X |
| Game | |
| Release Date | 25 February 2022 |