Visualize in 5K clarity-bring out the finer details with combined 4896 x 2448 resolution. 5K resolution may be subject to processing compatibility See more of your environment-a wide 120 Degree field of view (FOV) expands the VR viewing experience. The increased angle better aligns with the human eyes, letting you see more naturally Experience seamless visuals-increase your visual comfort in graphics-intensive games and apps with a 120Hz refresh rate Enjoy VR with hours on end comfort-industry-defining balanced construction and adjustability provide a comfortable Fit for VR sessions of any length and purpose. The headset fits a wide range of head sizes and vision types, even glasses Find your sweet spot-minimize eye fatigue with the IPD adjustment dial. Interpupillary distance (ipd)-the distance measured in mm between the centers of eye pupils Used. Item appears to be in used, excellent condition. Has scuff on ear piece. Unable to test. Green light comes on control box and red light comes on headset. See images for item condition. Everything included with this item can be seen in the images.
Visualize in 5K clarity-bring out the finer details with combined 4896 x 2448 resolution. 5K resolution may be subject to processing compatibility See more of your environment-a wide 120 Degree field of view (FOV) expands the VR viewing experience. The increased angle better aligns with the human eyes, letting you see more naturally Experience seamless visuals-increase your visual comfort in graphics-intensive games and apps with a 120Hz refresh rate Enjoy VR with hours on end comfort-industry-defining balanced construction and adjustability provide a comfortable Fit for VR sessions of any length and purpose. The headset fits a wide range of head sizes and vision types, even glasses Find your sweet spot-minimize eye fatigue with the IPD adjustment dial. Interpupillary distance (ipd)-the distance measured in mm between the centers of eye pupils Used. Item appears to be in used, excellent condition. Has scuff on ear piece. Unable to test. Green light comes on control box and red light comes on headset. See images for item condition. Everything included with this item can be seen in the images.
Visualize in 5K clarity-bring out the finer details with combined 4896 x 2448 resolution. 5K resolution may be subject to processing compatibility See more of your environment-a wide 120 Degree field of view (FOV) expands the VR viewing experience. The increased angle better aligns with the human eyes, letting you see more naturally Experience seamless visuals-increase your visual comfort in graphics-intensive games and apps with a 120Hz refresh rate Enjoy VR with hours on end comfort-industry-defining balanced construction and adjustability provide a comfortable Fit for VR sessions of any length and purpose. The headset fits a wide range of head sizes and vision types, even glasses Find your sweet spot-minimize eye fatigue with the IPD adjustment dial. Interpupillary distance (ipd)-the distance measured in mm between the centers of eye pupils Used. Item appears to be in used, excellent condition. Has scuff on ear piece. Unable to test. Green light comes on control box and red light comes on headset. See images for item condition. Everything included with this item can be seen in the images.
Visualize in 5K clarity-bring out the finer details with combined 4896 x 2448 resolution. 5K resolution may be subject to processing compatibility See more of your environment-a wide 120 Degree field of view (FOV) expands the VR viewing experience. The increased angle better aligns with the human eyes, letting you see more naturally Experience seamless visuals-increase your visual comfort in graphics-intensive games and apps with a 120Hz refresh rate Enjoy VR with hours on end comfort-industry-defining balanced construction and adjustability provide a comfortable Fit for VR sessions of any length and purpose. The headset fits a wide range of head sizes and vision types, even glasses Find your sweet spot-minimize eye fatigue with the IPD adjustment dial. Interpupillary distance (ipd)-the distance measured in mm between the centers of eye pupils Used. Item appears to be in used, excellent condition. Has scuff on ear piece. Unable to test. Green light comes on control box and red light comes on headset. See images for item condition. Everything included with this item can be seen in the images.
Last updated at 06/22/2026 08:41:24
HTC Vive Pro 2 Headset only
Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
HTC VIVE Pro 2 PC VR Headset
Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
HTC Vive Pro 2 Headset Only - 5K Resolution, 120Hz Refresh Rate, Black - Windows - PC Compatible
Free delivery
originally posted on pbtech.co.nz
its a little heavy but looks amazing at 5k 120hz 120fov and the tracking is pretty good compared to the v1.. only thing that took awhile to get useto was the touch controllers touch pad is really sensitive but now im useto it only some games it really effects me. and the controllers are pretty massive some games it takes a odd angle to reload certian guns. but im waiting untill its a bit easier to import some valve index controllers that pair with it and itld be perfect.
originally posted on techforless.com
Great product, all parts and pieces were included and in new condition. The only SMALL discrepancy was that the first owner who returned the product (hence “open box” rating) used the promo code from Vive. TFL had no way of knowing this and I am VERY great full that I was able to get this “sold out” product for my use and enjoyment. Product clarity, sound and ease of setup and use is unparalleled. Thank you TFL for having this product available (and at a discount!) for me.NB use of this product requires computer, base stations and controllers which are separately available. This product included headset, link box and all cables.
originally posted on bhphotovideo.com
This is my third headset, the others being an OG (original) Vive and an Index. So that is what I am comparing with. My first impressions of the VP2 were decidedly mixed; however, after several ah ha moments, I've come understand better how to bring out the best aspects of this HMD and now really like itFirst, in order to use this headset to its full capacity, you need to run it in Ultra (or Extreme) mode--which requires a minimum of an RTX (i.e. 20 series) nVidia card. I have a 2080Ti, which fits the bill, but if you have an older card, you will definitely miss out on its full sharpness. So keep that in mind. The only reason I would buy this card with anything less, would be if I were getting it for wireless (which can't go up to Ultra resolution anyway), or you ... MoreThis is my third headset, the others being an OG (original) Vive and an Index. So that is what I am comparing with. My first impressions of the VP2 were decidedly mixed; however, after several ah ha moments, I've come understand better how to bring out the best aspects of this HMD and now really like itFirst, in order to use this headset to its full capacity, you need to run it in Ultra (or Extreme) mode--which requires a minimum of an RTX (i.e. 20 series) nVidia card. I have a 2080Ti, which fits the bill, but if you have an older card, you will definitely miss out on its full sharpness. So keep that in mind. The only reason I would buy this card with anything less, would be if I were getting it for wireless (which can't go up to Ultra resolution anyway), or you plan to upgrade your card soon. To ensure you know what resolution you are running in, be sure to turn off the automatic resolution mode.Also, the Vive software defaults to 150% supersampling, which is crazy high and will rob you of performance. Do yourself a favor and set it to 100% (2448x2448) which is the native resolution. Only after starting there should you try raising it higher to see what benefits you get. I find that 100% to maybe 120% is all that is generally needed at the resolution of these screens, and I think you will find that too.I also find that by default, the screen is kind of dim, but that can be largely alleviated by setting EnableBrightnessControl to false in default.vrsettings, which turns off automatic brightness control (which I really don't care for).Beyond this, the performance of this headset can be stunning. The main reason for getting this headset is for sims like XPlane, Assetto Corsa, Elite Dangerous, Star Wars Squadrons, VTOL, etc. or for titles where the resolution and increased field-of-view add immensely to the experience, like Subnautica, Alyx, or Skyrim (but only if you've upgraded to 4K textures). These sort of titles are where this headset shines. For lowest-common-denominator titles like Beat Saber, you won't find this headset adds much though; however, if you couldn't before, you will be able to play them at 120hz now (providing you system has the power), which can increase smoothness substantially. Even older titles like The Blu can re-impress you once again.There are a few compromises with this headset; however, I consider all of them relatively minor. Sound is average (though by no means bad), the microphone won't win any awards, and there is some glare in high-contrast situations (like white on black text)--though hardly evident while actually playing most games). It also gets kind of warm after extended use. So I took a star off for those things. Still, compared to my Index (which I now moved to a second room for coop gaming), it is a truly nice upgrade in visuals, almost eliminating the screen door effect that has always been an obvious shortcoming to VR.Is it expensive? That depends on what you are comparing it with. Most will compare it with the G2 and the Pimax 8KX, and pricewise its right in between, so to me its probably priced where it belongs.In the end, I can definitely recommend this HMD; however, it is clearly not for the casual gamer, or person who isn't willing to futz with it a bit. I think of it more like one of those workshop tools that takes a bit of time to learn and adjust before its capabilities can be fully realized. If you're ok with that, I think you'll come to really like this headset too.
| Product Dimensions | 33.53 x 33.27 x 18.54 cm; 3 Kilograms |
| Release date | 3 June 2021 |
HTC Vive Pro 2 Headset only
Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
HTC VIVE Pro 2 PC VR Headset
Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
HTC Vive Pro 2 Headset Only - 5K Resolution, 120Hz Refresh Rate, Black - Windows - PC Compatible
Free delivery
its a little heavy but looks amazing at 5k 120hz 120fov and the tracking is pretty good compared to the v1.. only thing that took awhile to get useto was the touch controllers touch pad is really sensitive but now im useto it only some games it really effects me. and the controllers are pretty massive some games it takes a odd angle to reload certian guns. but im waiting untill its a bit easier to import some valve index controllers that pair with it and itld be perfect.
Great product, all parts and pieces were included and in new condition. The only SMALL discrepancy was that the first owner who returned the product (hence “open box” rating) used the promo code from Vive. TFL had no way of knowing this and I am VERY great full that I was able to get this “sold out” product for my use and enjoyment. Product clarity, sound and ease of setup and use is unparalleled. Thank you TFL for having this product available (and at a discount!) for me.NB use of this product requires computer, base stations and controllers which are separately available. This product included headset, link box and all cables.
This is my third headset, the others being an OG (original) Vive and an Index. So that is what I am comparing with. My first impressions of the VP2 were decidedly mixed; however, after several ah ha moments, I've come understand better how to bring out the best aspects of this HMD and now really like itFirst, in order to use this headset to its full capacity, you need to run it in Ultra (or Extreme) mode--which requires a minimum of an RTX (i.e. 20 series) nVidia card. I have a 2080Ti, which fits the bill, but if you have an older card, you will definitely miss out on its full sharpness. So keep that in mind. The only reason I would buy this card with anything less, would be if I were getting it for wireless (which can't go up to Ultra resolution anyway), or you ... MoreThis is my third headset, the others being an OG (original) Vive and an Index. So that is what I am comparing with. My first impressions of the VP2 were decidedly mixed; however, after several ah ha moments, I've come understand better how to bring out the best aspects of this HMD and now really like itFirst, in order to use this headset to its full capacity, you need to run it in Ultra (or Extreme) mode--which requires a minimum of an RTX (i.e. 20 series) nVidia card. I have a 2080Ti, which fits the bill, but if you have an older card, you will definitely miss out on its full sharpness. So keep that in mind. The only reason I would buy this card with anything less, would be if I were getting it for wireless (which can't go up to Ultra resolution anyway), or you plan to upgrade your card soon. To ensure you know what resolution you are running in, be sure to turn off the automatic resolution mode.Also, the Vive software defaults to 150% supersampling, which is crazy high and will rob you of performance. Do yourself a favor and set it to 100% (2448x2448) which is the native resolution. Only after starting there should you try raising it higher to see what benefits you get. I find that 100% to maybe 120% is all that is generally needed at the resolution of these screens, and I think you will find that too.I also find that by default, the screen is kind of dim, but that can be largely alleviated by setting EnableBrightnessControl to false in default.vrsettings, which turns off automatic brightness control (which I really don't care for).Beyond this, the performance of this headset can be stunning. The main reason for getting this headset is for sims like XPlane, Assetto Corsa, Elite Dangerous, Star Wars Squadrons, VTOL, etc. or for titles where the resolution and increased field-of-view add immensely to the experience, like Subnautica, Alyx, or Skyrim (but only if you've upgraded to 4K textures). These sort of titles are where this headset shines. For lowest-common-denominator titles like Beat Saber, you won't find this headset adds much though; however, if you couldn't before, you will be able to play them at 120hz now (providing you system has the power), which can increase smoothness substantially. Even older titles like The Blu can re-impress you once again.There are a few compromises with this headset; however, I consider all of them relatively minor. Sound is average (though by no means bad), the microphone won't win any awards, and there is some glare in high-contrast situations (like white on black text)--though hardly evident while actually playing most games). It also gets kind of warm after extended use. So I took a star off for those things. Still, compared to my Index (which I now moved to a second room for coop gaming), it is a truly nice upgrade in visuals, almost eliminating the screen door effect that has always been an obvious shortcoming to VR.Is it expensive? That depends on what you are comparing it with. Most will compare it with the G2 and the Pimax 8KX, and pricewise its right in between, so to me its probably priced where it belongs.In the end, I can definitely recommend this HMD; however, it is clearly not for the casual gamer, or person who isn't willing to futz with it a bit. I think of it more like one of those workshop tools that takes a bit of time to learn and adjust before its capabilities can be fully realized. If you're ok with that, I think you'll come to really like this headset too.
I've used it nonstop for the past few days. As someone that plays games like VRChat a ton and takes on commissions for the game, I've fallen in love with this headset. The eye tracking is easy to set up and setting it up helps you find your correct IPD. The audio is decent as well and with a bit of tweaking, the mic sounds perfect in different games. The graphics quality is pretty decent as well. I own a Valve Index as well and the Vive Pro Eye is able to show just about what the index shows me when I'm playing various games. The headset is just as comfortable as well. I often forget that I'm wearing the headset and I was even able to sleep in VR for the first time without being uncomfortable the entire night.
After seeing some reviews on the Vive Pro 2, I was a little skeptical. They say the sweet spot is terrible, the glare is bad, the visuals aren't as good as they say. I had a Rift S, then a Reverb G2, and finally running the G2 in a hybrid setup with lighthouses and index controllers. After picking this bad boy up, I can say that the reviews exaggerate. The sweet spot is small, but no smaller than the Reverb. The glare is there in high contrast scenes but it's only really noticeable when you aren't actively doing anything, and the visuals are fantastic if you crank the resolution to extreme. By default the vive console automatically changes resolution for optimal performance. The colors are vibrant and gorgeous, the screen is crystal clear, and the Field of View is ... MoreAfter seeing some reviews on the Vive Pro 2, I was a little skeptical. They say the sweet spot is terrible, the glare is bad, the visuals aren't as good as they say. I had a Rift S, then a Reverb G2, and finally running the G2 in a hybrid setup with lighthouses and index controllers. After picking this bad boy up, I can say that the reviews exaggerate. The sweet spot is small, but no smaller than the Reverb. The glare is there in high contrast scenes but it's only really noticeable when you aren't actively doing anything, and the visuals are fantastic if you crank the resolution to extreme. By default the vive console automatically changes resolution for optimal performance. The colors are vibrant and gorgeous, the screen is crystal clear, and the Field of View is great with some amazing edge to edge clarity. If you already have lighthouses and controllers, this is definitely a SOLID upgrade from everything except possibly those running the first Vive Pro. Another note is the audio is a little heavy on the treble until you use the bass boost function built in to windows either with or without dolby atmos.
This is my first experience with VR and overall quite positive. The FOV isn’t quite what I was expecting it to be but for the games I mostly play anyway it’s not really a complaint since it does feel more like wearing a helmet. Aside from it being a little bit finicky to get the right adjustments for the best clarity I’ve been quite happy with the experience. I find in order to get the clearest image I sort of need the screen facing a bit more downward which is a little difficult with the range the headband is able to adjust, but once things are set up well it’s fantastic. 120hz is great in the games I’m able to achieve it in, I don’t find any “screen door” effect; however in extremely contrasted scenes like menus there is a fair amount of bloom from strong light ... MoreThis is my first experience with VR and overall quite positive. The FOV isn’t quite what I was expecting it to be but for the games I mostly play anyway it’s not really a complaint since it does feel more like wearing a helmet. Aside from it being a little bit finicky to get the right adjustments for the best clarity I’ve been quite happy with the experience. I find in order to get the clearest image I sort of need the screen facing a bit more downward which is a little difficult with the range the headband is able to adjust, but once things are set up well it’s fantastic. 120hz is great in the games I’m able to achieve it in, I don’t find any “screen door” effect; however in extremely contrasted scenes like menus there is a fair amount of bloom from strong light sources, but not too noticeable in game. Since this is my first VR experience I’m not exactly qualified to go into the nitty gritty, but I highly recommend this headset especially for Sim Racers to get that extra bit of immersion and really put yourself in the seat.
I recommend this headset if you are coming from a rift s, any of the occulus quest series products. I would say that over the reverb g2 and valve index headset, it does better in image quality, color scheme and immersion. I've heard about the vertical fov being small, but when you come from a occulus rift s, that isn't going to bother you so much because the overall image quality drowns that out. If you already have a valve index, or a reverb g2, you might as well wait till the next generation vr, because even if this is better in my opinion, it's not a product worth upgrading from those systems.
I'd read a number of articles saying that Vive's Pro series of VR equipment was compatible with Linux via SteamVR. That certainly doesn't appear to be the case with the VivePro2.After hours of messing around, the Vive setup app kept failing because it "couldn't find steam" even when it was literally launched through Steam. I payed +$2k for this headset, which means I'm committed at this point, so I guess I'll be forced to use Windows to make it work. The thought of having my home network exposed to that horrible OS literally makes me feel dirty, but as the lesser of two evils, I guess it's still better than having Facebook spy on you via Oculus. Still extremely disappointing though.The next day I went to town, bought another SSD, and installed Microsoft's ... MoreI'd read a number of articles saying that Vive's Pro series of VR equipment was compatible with Linux via SteamVR. That certainly doesn't appear to be the case with the VivePro2.After hours of messing around, the Vive setup app kept failing because it "couldn't find steam" even when it was literally launched through Steam. I payed +$2k for this headset, which means I'm committed at this point, so I guess I'll be forced to use Windows to make it work. The thought of having my home network exposed to that horrible OS literally makes me feel dirty, but as the lesser of two evils, I guess it's still better than having Facebook spy on you via Oculus. Still extremely disappointing though.The next day I went to town, bought another SSD, and installed Microsoft's s***-tier spyware operating system on it. The Vive setup app completed and connected to all the VivePro2 peripherals, however when it came to room calibration, SteamVR couldn't see any connected headset or controllers. That afternoon I spent about 4 hours talking with Vive tech support who had me:1) Reinstall Vive Console2) Reinstall SteamVR3) Turn off, unplug, and reconnect the Vive4) Purge the USB drivers from SteamVR5) Multiple system reboots6) Dump and send them detailed system logs from both SteamVR and ViveConsoleThey were pleasant enough to deal with, but in the end they had no idea what was happening, and had to escalate the problem to their R&D department, telling me that they would get back to me within 24 hours (which they did not). I received my VivePro2 on Wednesday morning, and six days later I still don't have a working unit.I really want to like this headset. I really want it to be the VR experience I was hoping for... but sofar it just isn't. Perhaps like the redemption story of NoManSky, it will transform into a great product with bug-fixes and future development, but it definately isn't great right now. In it's current state of driver and non-spyware system support, this product still isn't ready for mass consumption (as much as I wish it was). Given how plug-and-play every other modern gaming peripherals is (under both Linux and Windows), as well as the development of open interchange systems like OpenXR and SteamVR, it really shouldn't be this hard... but apparently it is.In summary, I would say "buyer beware." I'm sure you want everything this second-gen headset is promising (I know I did), but my recommendation is definately to hold off purchasing this until HTC get their s*** together.
Product is good, wizard was smooth and easy though the UI doesn't allow me to interact with individual devices to remove them from the steam/vive interface. I had a controller time out during an update and now has a redundant unkown tracker in the devices section I can't remove without wiping them all and doing setup again. Hardly an issue at this stage though, controller updated fine with cable and registered separately.
with my overclocked watercooled 3090 strix this head set gets around 90 frames at 120hz, can be as low as 30 frames and as high as 120 frames. Set at high graphics quality Average 90. Large improvement on graphic quality compared to vive pro. tracking perfect. I find the hand controls are very good as well no complaints.
| Product Dimensions | 33.53 x 33.27 x 18.54 cm; 3 Kilograms |
| Release date | 3 June 2021 |