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Mansions of Madness - Dice Pack
Mansions of Madness - Dice Pack
Mansions of Madness - Dice Pack
Mansions of Madness - Dice Pack
Mansions of Madness - Dice Pack
Mansions of Madness - Dice Pack
Mansions of Madness - Dice Pack
Mansions of Madness - Dice Pack
Mansions of Madness - Dice Pack
Mansions of Madness - Dice Pack

Mansions of Madness - Dice Pack

The floorboards creak beneath your feet. The doors whine painfully on their hinges. The howling wind batters the shutters of the broken windows like a crazed pugilist. With every step you take through these halls, the entire building seems to scream at you, protesting your very presence. With madness all around you, there's never been greater need for you to take control over as much of your surroundings as possible. Brace Yourselves This essential pack contains six custom dice to supplement your games of Mansions of Madness Second Edition. Delve even deeper into the terror of your surroundings by eliminating the need to remove yourself from the drama by searching for errant dice. This pack ensures every player at the table has what they need, when they need it. This ability to be properly prepared and expertly outfitted can mean life or death when plumbing the depths of the realities left ruined by the errant touch of the slumbering Ancient Ones. With the Mansions of Madness Dice Pack at your disposal, there's no threat to your health or sanity that you won't be ready to confront.

The floorboards creak beneath your feet. The doors whine painfully on their hinges. The howling wind batters the shutters of the broken windows like a crazed pugilist. With every step you take through these halls, the entire building seems to scream at you, protesting your very presence. With madness all around you, there's never been greater need for you to take control over as much of your surroundings as possible. Brace Yourselves This essential pack contains six custom dice to supplement your games of Mansions of Madness Second Edition. Delve even deeper into the terror of your surroundings by eliminating the need to remove yourself from the drama by searching for errant dice. This pack ensures every player at the table has what they need, when they need it. This ability to be properly prepared and expertly outfitted can mean life or death when plumbing the depths of the realities left ruined by the errant touch of the slumbering Ancient Ones. With the Mansions of Madness Dice Pack at your disposal, there's no threat to your health or sanity that you won't be ready to confront.

Mansions of Madness - Dice Pack

The floorboards creak beneath your feet. The doors whine painfully on their hinges. The howling wind batters the shutters of the broken windows like a crazed pugilist. With every step you take through these halls, the entire building seems to scream at you, protesting your very presence. With madness all around you, there's never been greater need for you to take control over as much of your surroundings as possible. Brace Yourselves This essential pack contains six custom dice to supplement your games of Mansions of Madness Second Edition. Delve even deeper into the terror of your surroundings by eliminating the need to remove yourself from the drama by searching for errant dice. This pack ensures every player at the table has what they need, when they need it. This ability to be properly prepared and expertly outfitted can mean life or death when plumbing the depths of the realities left ruined by the errant touch of the slumbering Ancient Ones. With the Mansions of Madness Dice Pack at your disposal, there's no threat to your health or sanity that you won't be ready to confront.

The floorboards creak beneath your feet. The doors whine painfully on their hinges. The howling wind batters the shutters of the broken windows like a crazed pugilist. With every step you take through these halls, the entire building seems to scream at you, protesting your very presence. With madness all around you, there's never been greater need for you to take control over as much of your surroundings as possible. Brace Yourselves This essential pack contains six custom dice to supplement your games of Mansions of Madness Second Edition. Delve even deeper into the terror of your surroundings by eliminating the need to remove yourself from the drama by searching for errant dice. This pack ensures every player at the table has what they need, when they need it. This ability to be properly prepared and expertly outfitted can mean life or death when plumbing the depths of the realities left ruined by the errant touch of the slumbering Ancient Ones. With the Mansions of Madness Dice Pack at your disposal, there's no threat to your health or sanity that you won't be ready to confront.

Price comparison

Price data powered by pricesAPI.io

Last updated at 06/19/2026 10:13:52

Gap Games

$9.79

Mansions of Madness Dice Pack

Delivery $10

Tabletop Games

$11.16

Tabletop Games | Mansions of Madness: Dice Pack

Delivery $15

Frontline Hobbies

$11.99

Mansions of Madness Dice Pack

Delivery between 23–30 June $9.95

Ronin Games

$12.99

Mansions of Madness Dice Pack

Delivery between 24–29 June $15

Inn Games

$12.99

Mansions of Madness Dice Pack

Delivery $6

Boardgame Master

$12.99

Mansions of Madness Dice Pack

Delivery $10

Lautapelit

$14.62

Mansions of Madness Dice pack

Delivery $73.49

Fishpond.com.au

$21.61

Mansions of Madness: Second Edition Dice Pack 6 Custom Dice | Fantasy Flight Games | Games & Puzzles

Delivery $8.95

Price history

Price history

Reviews

19 October 2022Murray S.

originally posted on gamekings.co.nz

Have you ever thought how good a movie One flew over the cuckoos nest is? While not on par with the book it still manages to capture the taut psychological drama between the loaner and the establishment. Have always been a big understander of the chief but I can see why they couldnt film it from his perspective. I give it 5 out of 5

Dice that perform their assigned role exactly as desired
4 December 2019Damien

originally posted on mightyape.com.au

These dice arrived in a package that was pleasing to the eye and immediately created feelings of nihilistic dread at the thought of the elder gods that would be summoned forth upon usage of their multi-faceted function that coming evening. I can confirm that they rolled precisely as expected and became heart-stopping avatars of the vagaries of fate immediately upon their presentation to our gameboard. Although I had to equip a small short sword in order to breach their recalcitrant packaging I am no less heartened by their delivery unto me.

Digital-assisted boardgaming at its finest!
19 October 2016dagonx

originally posted on ebay.com

The original edition of MoM was a fantastic game by the time you actually got to playing it. However, that was severely handicapped by the fact that a single player had to spend 30-60 minutes of prep time on their own to set up the board in secret. Also, that GM player had to be absolutely 100% accurate in their setup - if they made any of a number of possible mistakes (such as placing a face-down key item behind the door it unlocked rather than in front of it), they would render the entire scenario unwinnable for the rest of the players in a way that might not be discovered for an hour or more of playtime. MoM 2nd Edition cures this issues *phenomenally*. The downloadable app now serves as the Game Master - it controls the setup of the game, keeps track of what ... MoreThe original edition of MoM was a fantastic game by the time you actually got to playing it. However, that was severely handicapped by the fact that a single player had to spend 30-60 minutes of prep time on their own to set up the board in secret. Also, that GM player had to be absolutely 100% accurate in their setup - if they made any of a number of possible mistakes (such as placing a face-down key item behind the door it unlocked rather than in front of it), they would render the entire scenario unwinnable for the rest of the players in a way that might not be discovered for an hour or more of playtime. MoM 2nd Edition cures this issues *phenomenally*. The downloadable app now serves as the Game Master - it controls the setup of the game, keeps track of what revealed locations give out what items, and gives direction to the NPC and Monster characters in the game. The mechanics of the gameplay are nearly identical to 1st Ed, and most importantly the app doesn't *do* the gameplay for you - it merely serves as an accountant to keep track of the hidden wheels turning behind the scenes, or to serve up what would previously be cards drawn and read from. The app actually enhances these elements significantly - there is now flavor text for all of the various points that players caninteract with, NPCs that may have dialogue trees to explore, and even ominous (but subtle) sound effects if one chooses to have them on. Most importantly, this allows *ALL* the players at the table to be allies working for a common cause, rather than having most players working as a team against one person who works to wreak diabolical mischief on them and stymie their efforts. The major mechanic that has changed is the wound and sanity system. In first edition those two stats were merely hit point pools, slowly whittled away until they hit zero and potentially killed a player flat out. Now, characters still have a maximum amount of each type of damage they can suffer, but instead of just taking tokens that show how beaten they are, the inflictions are individual cards drawn that may have deleterious effects ranging from 'no further penalty' to 'broken limb' which may cause a character to drop all but two items or start moving at half speed. Similarly, the sanity cards drawn may have minor inconveniencing effects, or significant hurdles the player has to overcome or avoid. Most crucial, the player no longer dies as soon as their wounds hit zero - instead they become 'wounded', slowing them down and removing some (but usually not all) of the hits they've suffered. If they hit their wound threshold again, they are finally dead - which puts the entire game into a 'sudden death' mode, where the rest of the characters need to reach their victory condition within one turn, or the scenario is lost. This may read as a significant killjoy that might drag a game to a halt prematurely, but in actuality it means that individual players are no longer left to putter around in the kitchen (or wherever) if they die early and the rest of the team is still finishing the game. Also, the increased durability means that characters are not likely to be flat-out eliminated on an individual level quite as quickly. Even more interesting is the 'insanity' mechanic - if a character suffers madness greater then their threshold, they go through a similar reset as the wound system... except instead of becoming wounded, they become permanently insane. The player then draws a secret card that sets out exactly what their lunacy drives them to do, and generally gives them a new win condition to meet that may be... significantly at odds with the other players (or outright antagonistic)! Think of it as the traitor mechanic from Betrayal at the House on the Hill, writ small. *Very* entertaining... Lastly, the app itself. It is simple to use through either a touchscreen or a mouse/touchpad interface. It will run on smartphones, tablets, or full laptop/PCs - altho it clearly shines best on a tablet that can be passed easily from player to player to input actions and read results from. Also (and this is a HUGE draw for legacy players), the app has an option to include game pieces from any first edition sets you own when constructing the scenarios! This is fantastic news and prevents all those great monsters and map sets from languishing in dust because of the edition change (and makes the 2nd ed price tag a bit less onerous). Also, with the app as the GM, the game can be played as a solo experience, with the game owner playing multiple characters themself against the GM app. All in all - a spectacular edition, incredibly handily solving the greatest setback from 1st Edition and setting the bar for how future digital-assisted tabletop games should be set up. Definitely recommended!

Specification

Number of Game Players5
Number of pieces1
Assembly RequiredNo
Material Type(s)Plastic
Release date21 September 2017

Price comparison

Updated 6 days ago
Gap Games

$9.79

Out of stock

Mansions of Madness Dice Pack

Delivery $10

Tabletop Games

$11.16

Out of stock

Tabletop Games | Mansions of Madness: Dice Pack

Delivery $15

Frontline Hobbies

$11.99

Out of stock

Mansions of Madness Dice Pack

Delivery between 23–30 June $9.95

Ronin Games

$12.99

Out of stock

Mansions of Madness Dice Pack

Delivery between 24–29 June $15

Inn Games

$12.99

Out of stock

Mansions of Madness Dice Pack

Delivery $6

Price history

Price history

Reviews

19 October 2022

Have you ever thought how good a movie One flew over the cuckoos nest is? While not on par with the book it still manages to capture the taut psychological drama between the loaner and the establishment. Have always been a big understander of the chief but I can see why they couldnt film it from his perspective. I give it 5 out of 5

Murray S. originally posted on gamekings.co.nz
Dice that perform their assigned role exactly as desired
4 December 2019

These dice arrived in a package that was pleasing to the eye and immediately created feelings of nihilistic dread at the thought of the elder gods that would be summoned forth upon usage of their multi-faceted function that coming evening. I can confirm that they rolled precisely as expected and became heart-stopping avatars of the vagaries of fate immediately upon their presentation to our gameboard. Although I had to equip a small short sword in order to breach their recalcitrant packaging I am no less heartened by their delivery unto me.

Damien originally posted on mightyape.com.au
Digital-assisted boardgaming at its finest!
19 October 2016

The original edition of MoM was a fantastic game by the time you actually got to playing it. However, that was severely handicapped by the fact that a single player had to spend 30-60 minutes of prep time on their own to set up the board in secret. Also, that GM player had to be absolutely 100% accurate in their setup - if they made any of a number of possible mistakes (such as placing a face-down key item behind the door it unlocked rather than in front of it), they would render the entire scenario unwinnable for the rest of the players in a way that might not be discovered for an hour or more of playtime. MoM 2nd Edition cures this issues *phenomenally*. The downloadable app now serves as the Game Master - it controls the setup of the game, keeps track of what ... MoreThe original edition of MoM was a fantastic game by the time you actually got to playing it. However, that was severely handicapped by the fact that a single player had to spend 30-60 minutes of prep time on their own to set up the board in secret. Also, that GM player had to be absolutely 100% accurate in their setup - if they made any of a number of possible mistakes (such as placing a face-down key item behind the door it unlocked rather than in front of it), they would render the entire scenario unwinnable for the rest of the players in a way that might not be discovered for an hour or more of playtime. MoM 2nd Edition cures this issues *phenomenally*. The downloadable app now serves as the Game Master - it controls the setup of the game, keeps track of what revealed locations give out what items, and gives direction to the NPC and Monster characters in the game. The mechanics of the gameplay are nearly identical to 1st Ed, and most importantly the app doesn't *do* the gameplay for you - it merely serves as an accountant to keep track of the hidden wheels turning behind the scenes, or to serve up what would previously be cards drawn and read from. The app actually enhances these elements significantly - there is now flavor text for all of the various points that players caninteract with, NPCs that may have dialogue trees to explore, and even ominous (but subtle) sound effects if one chooses to have them on. Most importantly, this allows *ALL* the players at the table to be allies working for a common cause, rather than having most players working as a team against one person who works to wreak diabolical mischief on them and stymie their efforts. The major mechanic that has changed is the wound and sanity system. In first edition those two stats were merely hit point pools, slowly whittled away until they hit zero and potentially killed a player flat out. Now, characters still have a maximum amount of each type of damage they can suffer, but instead of just taking tokens that show how beaten they are, the inflictions are individual cards drawn that may have deleterious effects ranging from 'no further penalty' to 'broken limb' which may cause a character to drop all but two items or start moving at half speed. Similarly, the sanity cards drawn may have minor inconveniencing effects, or significant hurdles the player has to overcome or avoid. Most crucial, the player no longer dies as soon as their wounds hit zero - instead they become 'wounded', slowing them down and removing some (but usually not all) of the hits they've suffered. If they hit their wound threshold again, they are finally dead - which puts the entire game into a 'sudden death' mode, where the rest of the characters need to reach their victory condition within one turn, or the scenario is lost. This may read as a significant killjoy that might drag a game to a halt prematurely, but in actuality it means that individual players are no longer left to putter around in the kitchen (or wherever) if they die early and the rest of the team is still finishing the game. Also, the increased durability means that characters are not likely to be flat-out eliminated on an individual level quite as quickly. Even more interesting is the 'insanity' mechanic - if a character suffers madness greater then their threshold, they go through a similar reset as the wound system... except instead of becoming wounded, they become permanently insane. The player then draws a secret card that sets out exactly what their lunacy drives them to do, and generally gives them a new win condition to meet that may be... significantly at odds with the other players (or outright antagonistic)! Think of it as the traitor mechanic from Betrayal at the House on the Hill, writ small. *Very* entertaining... Lastly, the app itself. It is simple to use through either a touchscreen or a mouse/touchpad interface. It will run on smartphones, tablets, or full laptop/PCs - altho it clearly shines best on a tablet that can be passed easily from player to player to input actions and read results from. Also (and this is a HUGE draw for legacy players), the app has an option to include game pieces from any first edition sets you own when constructing the scenarios! This is fantastic news and prevents all those great monsters and map sets from languishing in dust because of the edition change (and makes the 2nd ed price tag a bit less onerous). Also, with the app as the GM, the game can be played as a solo experience, with the game owner playing multiple characters themself against the GM app. All in all - a spectacular edition, incredibly handily solving the greatest setback from 1st Edition and setting the bar for how future digital-assisted tabletop games should be set up. Definitely recommended!

dagonx originally posted on ebay.com
Fun game! Look past the playing pieces.
4 December 2018

Great game! a lot of to play. The pieces are a little cheap. they either don't fit into the stand well or they are slightly deformed making them awkward to stand (which is why I said this game wasn't durable.. you could break the pieces tying to get them into the stands) anyways, aside from that this game was great to play. i loved playing along with the app and hearing the music and sound effects and things happened!

arrowz004 originally posted on ebay.com
Great fun, looks make it seem overwhelming to some
17 July 2018

Hours of fun, the app is great and there is great variety to the gameplay. The mechanics are difficult to explain to those unfamiliar with RPGs such as D&D but the app makes it a great introduction. It is a bit overwhelming for some people who judge by first looks. My friends insisted I come over and introduce their family to the game. My biggest gripe is that it takes longer than the estimated time listed in the app for the scenario.

jaoli64 originally posted on ebay.com
Mansions of Madness Dice Pack
30 July 2022

If you’ve lost dice or simply need more these are exactly what the Great Old Ones ordered. Arrived promptly and in perfect condition. Highly recommend.

Sean N originally posted on inkedgaming.com
Must have for a large group
8 November 2021

Do you play Mansions of Madness in more than two players? Then this is a must for you! Never again find yourself in a situation when you have to pass dice around or you are missing that one dice so you have to re-roll one already cast.On the other hand these are quality dice!

Miodrag A originally posted on miniaturemarket.com
Perfect match
8 May 2022

Anyone buying these dice probably already has some and is looking for extras or to replace a missing one. The main question is, are they exactly like the ones you have? Yes. These dice are the same size, edging, and shade of red that came in your base game of Mansions of Madness 2nd Edition. If you were concerned that factory variations would occur between when they produced your copy and what they're doing now, I can tell you these are exactly what you're hoping for. I can not tell these apart from the original dice.

Josh P originally posted on miniaturemarket.com
When The Price Is Right!
14 April 2023

Mansion’s of Madness is a amazing game. If you own all of it and play it enough then you know having more dice is really nice! I have purchased a few extra sets here and there but only when catch them on sale. They are nice though either way.

Mike S originally posted on miniaturemarket.com
You need these Dice
20 April 2023

The base game only comes with 5 dice. These are a necessity for playing with more than 2-players. Many characters can need to roll 6 dice on a check, so it's nice that we finally have enough dice to actually roll that many.

Jeremy W originally posted on miniaturemarket.com

Specification

Number of Game Players5
Number of pieces1
Assembly RequiredNo
Material Type(s)Plastic
Release date21 September 2017